You should use a for loop .Then give the count of number to the list and check with each count.Check if the id's of the loops are the same if they are different you will directly get different images at the stored place.
public boolean onTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
final int action = ev.getAction();
final int x = (int) ev.getX();
final int y = (int) ev.getY();
if (action == MotionEvent.ACTION_DOWN && x < this.getWidth()/4) {
mDragMode = true;
}
if (!mDragMode)
return super.onTouchEvent(ev);
switch (action) {
case MotionEvent.ACTION_DOWN:
mStartPosition = pointToPosition(x,y);
if (mStartPosition != INVALID_POSITION) {
int mItemPosition = mStartPosition - getFirstVisiblePosition();
mDragPointOffset = y - getChildAt(mItemPosition).getTop();
mDragPointOffset -= ((int)ev.getRawY()) - y;
startDrag(mItemPosition,y);
drag(0,y);// replace 0 with x if desired
}
break;
case MotionEvent.ACTION_MOVE:
drag(0,y);// replace 0 with x if desired
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
default:
mDragMode = false;
mEndPosition = pointToPosition(x,y);
stopDrag(mStartPosition - getFirstVisiblePosition());
if (mDropListener != null && mStartPosition != INVALID_POSITION && mEndPosition != INVALID_POSITION)
mDropListener.onDrop(mStartPosition, mEndPosition);
break;
}
return true;
}
this will help u to push the code in from one location to another.And on the Drag method specify the x&y where you want to push it.