4

How would i make it so in my program there is a button when that button is clicked i want it to play a .wma file without opening and media player?

Steve Rowe
  • 19,411
  • 9
  • 51
  • 82
H4cKL0rD
  • 5,421
  • 15
  • 53
  • 74

5 Answers5

19

The C++ standard does not include this functionality. That means it depends on what your system offers.

For Windows, you can try something like PlaySound.

However, you best bet is to use a pre-existing library, like:

Searching for C++ Sound Library brings up a lot of information.

Also, check out these three other SO topics:

eeze
  • 608
  • 1
  • 6
  • 23
GManNickG
  • 494,350
  • 52
  • 494
  • 543
2

Although the above answer mentions it (and everything else, it doesn't give any recommendations so...), FMOD is the king of C++ sound (the most used) and works great so I'd recommend FMOD in particular.

Robert Gould
  • 68,773
  • 61
  • 187
  • 272
1

Gstreamer is a free, cross-platform multimedia framework written in C (using GObject) that allows encoding/decoding for many types of media, including wma. Very easy to use and well documented.

tmatth
  • 499
  • 4
  • 14
0

KDE's Phonon is a cross-platform(!) C++ multimedia library. It supports native sound systems as backends. Worth a look if you haven't seen it before, and a simple video player can be written in a mere 83 lines of code.

greyfade
  • 24,948
  • 7
  • 64
  • 80
0

For Windows, in all honesty your best bet is DirectShow. The RenderFile API allows you to play most audio file types with just a few lines of code.

The best part about DirectShow is that it's a part of the Windows platform so you don't need to bundle an external component.

Larry Osterman
  • 16,086
  • 32
  • 60