I'm looking for a library that will let me cast a ray into a scene model (it happens to be a terrain model in our case) and return the point of intersection in the scene. It does not have to be super-efficient (although I'd rather it not be super-inefficient). Ideally it would not have dependencies on other libraries (like OpenGL). I'm really looking for something that has just the functionality I need and no more.
Does anyone have any suggestions?