12

I expected that child View Models inheriting from Screen would participate in the Parent Screen's life-cycle. However, it appears this is not the case. For example:

public class ParentViewModel : Screen
{
    public ChildViewModel Child { get; set; }

    public ParentViewModel(ChildViewModel childViewModel)
    {
        this.Child = childViewModel;
    }

    public override void OnInitialize() { // called - as expected }

    public override void OnActivate() { // called - as expected }

    public override void OnDeactivate() { // called - as expected }
}

public class ChildViewModel : Screen
{
    public override void OnInitialize() { // not called - why? }

    public override void OnActivate() { // not called - why? }

    public override void OnDeactivate() { // not called - why? }
}

Is it possible to have a child Screen participate in the parent Screen's life-cycle?

JulianM
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3 Answers3

22

It seems this behaviour is not by default and the parent has to be told to 'conduct' child View Models using the ConductWith method, as follows:

public class ParentViewModel : Screen
{
    public ChildViewModel Child { get; set; }

    public ParentViewModel(ChildViewModel childViewModel)
    {
        this.Child = childViewModel;

        Child.ConductWith(this);
    }
}

This ensures the ChildViewModel will be initialized, activated and deactivated at the same time as the parent. The ActivateWith method can be used if you only need to initialize/activate the child.

JulianM
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3

Other solution is to use

protected override void OnViewAttached(object view, object context)

instead of OnActivated()

Kishore Kumar
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3

The other option is to make the parent a Conductor type and make the child the active item.

devdigital
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  • I thought of this, but it seems a bit heavy-handed to make every parent VM a conductor. Nevertheless, it would probably work. To support multiple child view models, `Conductor.Collection.AllActive` would have to be used. – JulianM Oct 25 '11 at 13:23