It is possible to port almost anything (unless it makes sense only to one OS). The question is, "how hard is it to port application X"? And to help answer that question, we need to see source code.
General purpose tips
It basically boils down to how much compiler/system-dependent code you've spread out over your code base. I see you're using at least two things that are sensitive: daemons and sockets.
Daemons are tricky to port as the equivalent on Windows (a windows service) requires different platform-specific code. This is fixed cost (e.g. does not vary on the size of the rest of the application).
Sockets are more or less tricky to port depending on whether you're using advanced networking features (asynchronous I/O, etc.), which tend to vary more from system to system. It also depends on whether you abstracted socket manipulation code into some re-usable component. Windows supports a very similar sockets interface (the classic BSD socket interface with minor modifications to random parts of the API). Changing one Socket
class is easier than changing your code if you didn't write a wrapper class.