I'm trying to port my pc XNA game to the xbox and have tried to implement xna easystorage alongside my existing pc file management for highscores. Basically trying to combine http://xnaessentials.com/tutorials/highscores.aspx/tutorials/highscores.aspx with http://easystorage.codeplex.com/
I'm running into one specific error regarding the LoadHighScores() as error with 'return (data);' - Use of unassigned local variable 'data'.
I presume this is due to async design of easystorage/xbox!? but not sure how to resolve - below are code samples:
ORIGINAL PC CODE: (works on PC)
public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game
string fullpath = "Content/highscores.lst";
// Open the file
FileStream stream = File.Open(fullpath, FileMode.Open,FileAccess.Read);
try
{ // Read the data from the file
XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData));
data = (HighScoreData)serializer.Deserialize(stream);
}
finally
{ // Close the file
stream.Close();
}
return (data);
}
XBOX PORT: (with error)
public static HighScoreData LoadHighScores(string container, string filename) { HighScoreData data;
if (Global.SaveDevice.FileExists(container, filename))
{
Global.SaveDevice.Load(container, filename, stream =>
{
File.Open(Global.fileName_options, FileMode.Open,//FileMode.OpenOrCreate,
FileAccess.Read);
try
{
// Read the data from the file
XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData));
data = (HighScoreData)serializer.Deserialize(stream);
}
finally
{
// Close the file
stream.Close();
}
});
}
return (data);
}
Any ideas?