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My question is: Does the DIP "engine" kill performance? How it would perform for bitmap sprites and how for drawing polygons?

If I should avoid this: is it any good guide how to handle multiple physical resolutions and densities?

ardabro
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  • As long as the final scaling is [hardware] accelerated, I'm not sure how it'd kill performance... –  Oct 17 '11 at 21:30

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Deep calculation within layout xml files is in the compile time, not in the runtime. So don't worry about the performance.

Vishal Pawar
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nonesovile
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