My question is: Does the DIP "engine" kill performance? How it would perform for bitmap sprites and how for drawing polygons?
If I should avoid this: is it any good guide how to handle multiple physical resolutions and densities?
My question is: Does the DIP "engine" kill performance? How it would perform for bitmap sprites and how for drawing polygons?
If I should avoid this: is it any good guide how to handle multiple physical resolutions and densities?
Deep calculation within layout xml files is in the compile time, not in the runtime. So don't worry about the performance.