In my DirectX application, I need to display some image over the background video/image. I am using RenderToSurface to draw all small images on a single surface and then try to draw over the background video, but the problem it will overwrite my background video and images. How can draw images. My code
Viewport view = new Viewport();
view.Width = _device.DisplayMode.Width;
view.Height = _device.DisplayMode.Height;
_renderingSurface.BeginScene(_renderSurface, view);
_device.Clear(ClearFlags.Target, Color.White, 1.0f, 0);
foreach (REDisplayElement element in this)
{
if (element.IsDisposed == false)
{
element.Draw(true);
}
}
_renderingSurface.EndScene(Filter.None);
}