I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left... My question to you is, is this a good way and why isn't it working well?
There will be something wrong in this code, but i'm learning. For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
var ismoving:Boolean;
event listeners for the keys/movement and detecting collision:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
stage.addEventListener(Event.ENTER_FRAME, walking);
stage.addEventListener(Event.ENTER_FRAME, detectHit);
detecting collision function:
function detectHit(e:Event) :void
{
if(char.hitTestObject(bounds))
{
hitting = true;
}
}
function to the left arrow key:
function keyPressed(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT)
{
leftArrow = true;
}
}
function keyReleased(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT)
{
leftArrow = false;
}
}
And the reason it's not working is probably here, but I don't understand why not:
function walking(event:Event):void {
if (rightArrow) {
char.x += speed;
}
if (leftArrow && ! hitting) {
char.x -= speed;
}
else
{
ismoving = false
}