Is there a way in three js to restrict the displacement map to affect only the faces of a cylinder, but keep the edges of the cylinder in the same place?
I'm trying to make a cake with a slice cut out and want to give the frosting some detail, but with the displacement map the edges no longer meet up.
The cake is dynamically resized, which is why I don't want to make custom models in Blender.
Cake with displacement map.
Cake without displacement map.