I want to debug my shaders using render doc (https://renderdoc.org/). I can capture the window. However the texture there is the whole window and the pipeline is also rendering of the whole window.
I see where texture of the openglwidget I used is generated, but I cannot inspect into it further, to go back in time or a place where the shader and buffers used to generate that texture was.
My question is how to get those details?