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there, Because normal map rendering is broken. I very comfused.

Using Light2D in Renderer2D, And Sprite Lit shader graph with Normal map. Graph is very simple. Here is this graph.

enter image description here

However this shader is not rendered correct.

When camera is opposite and no angle, rendering is very good. But camera is rotated, Light hit area moved incurrectoly. Here is recording this matter gif.

enter image description here

Upon investigation, it appears that the position of the UV itself is distorted to begin with.

enter image description here

If shader is Unlit. Rendering is currect. But I want to normal map effect.

How can I fix it? Or How can I construct scene avoiding this matter, and using Light 2D and normal map.


my environments Unity 2022.3.4f1 Universal RP 14.0.8 Shader Graph 14.0.8

*This is png I using in test. enter image description here enter image description here

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