All of a sudden, none of the sounds in the iOS app I'm developing (with Swift) are working. This goes for the AudioServicesPlaySystemSounds calls as well as notification sounds with a custom .aiff file. No sounds. They were working great until just recently. (not sure when I first noticed. It's been a few weeks)
Did Apple change something? I can't find any documentation for sound implementation changing.
Here's what I've tried:
- I'm not in silent mode/DND and volume is up
- I tried the AudioServicesPlaySystemSoundWithCompletion version without success
- I've tried setting device volume to 1.0 with MPVolumeView without success
- I tried implementing SpriteKit's sound functions without success
- Tried refactoring with AVAudioPlayer(contentsOf: url) implementation without success