I am creating a 2.5D game, in which I need to render both 2D sprites and 3D objects, but with a shader that makes them pixelated. I took the idea from this guide (https://youtu.be/dpNhymnBDQw?si=JQQ3a92tLKWhomTf). Everything works correctly, but the Sprite Renderer is displayed on a layer below the 3d object with the shader. Sprite Renderer has its own shader, I'll attach it in the screenenter image description here
I can't find information anywhere