I am now making a MMO game using Unity.
Also I am using the LiteDB to store users data.
UserModel looks like this.
Everything is working correctly except for the mUserOwnerClientId. The variable type is ulong and I tried to store ulong.MaxValue. But the stored value was -1 and when I tried to read from database, there was an error because ulong could not be less than zero.
So I have a question here.
Does LiteDB support ulong storing?