I wanted to write a DLL library that integrates into the Lua language for modding one game.
I ran into a problem when I connect the Lua library, everything is fine, but as soon as I start using functions from Lua, the GM 2.0 compiler gives an error 126. I don’t know what the problem is because I compiled the DLL as a 64 bit file and the Lua library is the same comes as a 64 bit file.
Here is the DLL code:
#include "pch.h"
#include <iostream>
#define GMDLL extern "C" __declspec(dllexport)
extern "C"
{
#include "lua/include/lua.h"
#include "lua/include/lualib.h"
#include "lua/include/lauxlib.h"
}
#pragma comment(lib, "lua/liblua54.a")
GMDLL double DLLTest()
{
lua_State* L = luaL_newstate();
lua_close(L);
std::cout << "success" << std::endl;
return 0;
}
Errors:
LoadLibraryW("PATH_TO_DLL") for function "DLLTest" failed with error code 126 ("The specified module could not be found.")
LoadLibraryW("PATH_TO_DLL") for function "?YYExtensionInitialise@@YAXPEBUYYRunnerInterface@@_K@Z" failed with error code 126 ("The specified module could not be found.")
LoadLibraryW("PATH_TO_DLL") for function "?YYExtensionInitialise@@YA_NPEBUYYRunnerInterface@@_K@Z" failed with error code 126 ("The specified module could not be found.")
LoadLibraryW("PATH_TO_DLL") for function "?YYExtensionInitialise@@YANPEBUYYRunnerInterface@@_K@Z" failed with error code 126 ("The specified module could not be found.")