I'm following this WebGPU tutorial, and I copied the below shader code (shader.wgsl, full file is here):
// vertex shader
struct Output {
@builtin(position) Position : vec4<f32>; // <-- error in this line
@location(0) vColor : vec4<f32>;
};
I get an error in the dev console saying:
Tint WGSL reader failure: :4:44 error: expected '}' for struct declaration
@builtin(position) Position : vec4<f32>;
Is this an error with the actual code, or with the way I'm loading it? I'm using ts-shader-loader because I'm inside an Angular/TypeScript application.
The way I'm using the shader.wgsl file can be seen here.
Any pointers as to what might be going wrong would be highly appreciated!