My project that was from tutorial made by Sebastian Lague about procedural generation and I upgraded it to URP Before upgrade it looked like this:
I needed to recreate the material from scratch using the Unity shader graph following this tutorial https://www.youtube.com/watch?v=uJSxqr3a0cA but I changed the textures to colors and its looking like this
Here is how the material graph is looking like:
I don't know why its on the wrong axis