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I am trying to apply a 2D texture to a 3D sphere. To do this, I create a Surface Material Override with a StandardMaterial3D, then plug the texture into the albedo.
The problem is that the projection only seems to come from the negative z direction, while I would like it to come from the top (positive y direction).

I am new to spatial shaders and do not know if there is a simple way to do this, since modifying parameters in the UV section will only lead to modifying the texture itself, and not the way it is projected.
I know this is technically feasible by simply rotating the mesh, but since I will later move on to non symmetric meshes, I prefer only controlling the shader for now.

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