I am trying to run a mobile game in a Android phone. It is recognized by the Godot editor and I once was able to deploy the app into the phone successfully. However, I now get always stuck at 66% of the loading process trying to install the game. I am working on a Macbook with M1 chip. Also, after this happens, I can no longer use Godot as it does not load any project, even after I force quit it. Only after restarting the computer can I use Godot again.
Is this a known bug? Is there a work around?