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I'm new to Unity and new to AR. I want to make an app that is sharable augmented realty space or similar to slam or Auki's ConjurnKit SDK.

This app will be for android

my plan is to have 4 physical markers on a floor (on a square 1m by 1m) and I want the application to take those markers and set the cartesian coordinates to where the origin will be one of the markers, will be orthogonal to the square plane, and will scale relative to that square.

I need it to be that so that it will be much easier for me to insert and move an object.

I haven't tried anything yet as for I have no starting point.

Update: I'm currently having a problem with the AR Debug menu I cant click on the button on both the android device and when running in XR environment. does anyone have an idea?

Update: for some reason, it fix it self after multiple deletion of the AR debug menu.

Update: I made some progress. Can someone help me. Suppose I instantiate an Object on an AR environment. How can I move the AR session origin to the transform position of that Object?

Xhance
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    Sorry but this isn't a tutorial site, it's for answering specific technical questions. See https://stackoverflow.com/help/how-to-ask. Additionally it's not gramatically clear what you're asking for. Unity has a weath of free tutorial material which I'm sure will help you e.g. https://learn.unity.com/. If you then have specific questions please come back. Happy coding :) – Absinthe Aug 12 '23 at 20:30
  • I'm currently having a problem with the AR Debug menu I cant click on the button on both the device and when running in XR environment. does anyone have an Idea? – Xhance Aug 13 '23 at 02:37

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