my aim is to perform analysis (like DFT) on an audio file (mp3).
Then :
- my input is a file
- And my output is a treatment
I would like to use QTKit framework to perform this, but I am a bit disappointed:
- QTMovie is able to open a file but I don't see own to access to decompressed audio buffer
- QTSampleBuffer can be treat with QTCaptureDecompressedAudioOutput but I don't find how to open a file (the only input seems to be QTCaptureDeviceInput)
Is there a way to do what I want with QTKit or should I use Core Audio (or other) which will be more difficult (and I prefer Objective-C than C or C++) ?
(Actually I have no code, I am just trying to find the good way and it the first time I use sound...)