I'm running the Transformations example of the OpenTK and placed an alpha image instead the original one, and made some rotation from 0 to 90 degrees and back.
I can see an annoying trail when I move fast (about 60fps):
I've tried: VSync on, off, Renderfrequency, Update frequency, etc..no solution.
My GPU is nVidia RTX 3070, updated drivers, CPU is I9-10900kf. OpenGL version is 3.3.0.
Any idea?
the code is too simple:
if (!toDecrease)
{
rotationAngle += 5.0f;// (float)Math.PI;
if (rotationAngle == 90.0f)
toDecrease = true;
}
else
{
rotationAngle -= 5.0f;// (float)Math.PI;
if (rotationAngle == 0.0f)
toDecrease = false;
}
transform = transform * Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(rotationAngle));