Working on getting a flash project to play from a local app/folder on a Samsung Galaxy 10.1 pad. the project is basically a flash-file that references a xml for a playlist, which contains references to other swf files or flv videos which are stored in an asset subfolder.
Using video, netConnection and netStream to play the flv's, tried FLVPlayback for a moment but no insta-fix.
The project was embedded with html and works fine for the machines it is being used on, both local and from a server. It "works" from website to the app, but it gets chunky and internet will not be available when these pads are in use.
(But I think it's important to note that flv playback DOES work from the web onto the pad, so I guess the answer to my problems might be in some permission-limitation that I don't know of. )
I've had luck with an app just having a webview load the main swf:
WebView wv = new WebView(this);
WebSettings webSettings = wv.getSettings();
webSettings.setJavaScriptEnabled(true);
webSettings.setPluginsEnabled(true);
wv.loadUrl("file:///android_asset/DemoV6/main.swf");
setContentView(wv);
It successfully loads SWF files from the playlist and plays them, but once it gets to the flvs the
netStream pops out an NetStream.Play.StreamNotFound:[object NetStream]
, and with a bit of jury-rigging the netConnection pops out a NetConnection.Connect.Closed:[object NetConnection]
[ tl/dr: (Android3.1/galaxy 10.1) --> swf --> flv ==problem ]
So the question is, what do I have to change/add to make this SWF that plays FLVs, that plays fine from the internet, but does not open FLVs from an local app? (Also, I suspect I need to store the FLV's externally later on to reduce app-size, but thats a different riddle)