-1

I'm making a program in which users will need to interact with several types of controls (switches, knobs, etc.) in various different ways. For part of the tutorial, I want to show them how to interact with this by showing a disembodied ghost hand interacting with the controls. Essentially, I need the trigger a pose animation on a ghost hand in world space. Any ideas or suggestions on where to start looking?

I've tried using the "Ghost Hand" component, but I couldn't get it to work. It was hard to find any documentation on it either. I may be using it wrong, or it may not be supported.

I'm using Unity 3D with the Oculus Interaction SDK with a Quest 2 for hand tracking. I have hand models already, the ghost hands included with the Oculus SDK. I've tried making a copy of these hands and animating them with the Unity Animator, but it seems like animating the bone children doesn't actually change the visual of the hand.

What I've been trying to do is to just get a ghost hand to move its index finger like its flipping a switch. Ideally this could be triggered by a script.

Cipherix
  • 1
  • 2
  • Consider asking on this stackexchange instead: https://gamedev.stackexchange.com/ . Though generally speaking, you can just hard-code the animations *(Assuming the animation will always be the same across different play-through/players)*; Though would be nice to include more context in your question, it is a 3D game world? Do you already have a 'Hands' model/asset? How does the 'hand' look like? What exactly is the controls? etc... – WQYeo Aug 07 '23 at 19:21
  • @WQYeo Thanks! I've posted it over there too and added some context here. – Cipherix Aug 07 '23 at 20:23

0 Answers0