I tried to create an empty project with enabled C++, and got that error message almost immediately when the editor is not open. Any ideas what’s wrong?
UE 5.1.1, installed by Epic installer, all VS components are selected as in doc (I double checked). I guess that something's wrong with my Visual Studio installation. That's new setup, it never worked, so no history of that issue. Blueprint only projects could be opened well at the same time.
Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="C:/Users/foobar/Unreal/TestProject/TestProject.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="C:/Users/foobar/Unreal/TestProject/TestProject.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\foobar\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for TestProjectEditor (no existing makefile)
Module 'WebMMoviePlayer' (Engine Plugins) should not reference module 'WebMMedia' (Marketplace). Hierarchy is Marketplace -> Engine Programs -> Engine Plugins -> Engine.