I wanted to make a game where each level takes the highest score and ranking and saves it for that specific level. I understand how to do things like saving the highest score and rank for an entire game, but not for individual levels. Does it involve using creation code for specific instances or am I not thinking about it right at all?
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You can probably just save it to a list or array, and assign that to the Level's ID – Steven Aug 22 '23 at 11:19