I'm getting stuck to implement some Cocos2D animations for my Tetris clone(that works perfectly, no logic bugs, i just want to perform some smooth animation when deleting rows).
The current code(no animation) just drops the block position, like this:
block.position = ccp(block.position.x, block.position.y - kBlockSize);
This happens in a for loop for, classic tetris programming. But when i try to animate, like this:
id move = [CCMoveBy actionWithDuration:0.5f position:(0, -kBlockSize)];
[block runAction:move];
Some blocks just moves down once, even tough the action may be called multiple times for the same block(when breaking more than one row for example)...
Why that happens ? I know it's a little bit confusing, but the point is that i'm doing the same stuff and getting different results...i could post more code to help clarify!
Thanks!