I made a simple online drumkit and guitar player, and now I want to add a feature on my website to record whatever I play and download it. I want the code to be simple and also in JavaScript as I am new in web development and all I know is HTML CSS and JavaScript and some other things.
I tried to get some help online but all they show is how to use microphone and record the audio from the user instead of the system. That's why I came here.
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Drum Kit</title>
<link rel="stylesheet" href="styles.css">
<link href="https://fonts.googleapis.com/css?family=Arvo" rel="stylesheet">
</head>
<body>
<h1 id="title">Drum Kit</h1>
<div class="set">
<button class="w drum">w</button>
<button class="a drum">a</button>
<button class="s drum">s</button>
<button class="d drum">d</button>
<button class="j drum">j</button>
<button class="k drum">k</button>
<button class="l drum">l</button>
</div>
<script src="index.js" charset="utf-8"></script>
<footer>
Made with ❤️ by MJ.
</footer>
</body>
</html>
body {
text-align: center;
background-color: #283149;
}
h1 {
font-size: 5rem;
color: #DBEDF3;
font-family: "Arvo", cursive;
text-shadow: 3px 0 #DA0463;
}
footer {
color: #DBEDF3;
font-family: sans-serif;
}
.w {
background-image: url("images/tom1.png");
}
.a {
background-image: url("images/tom2.png");
}
.s {
background-image: url("images/tom3.png");
}
.d {
background-image: url("images/tom4.png");
}
.j {
background-image: url("images/snare.png");
}
.k {
background-image: url("images/crash.png");
}
.l {
background-image: url("images/kick.png");
}
.set {
margin: 10% auto;
}
.pressed {
box-shadow: 0 3px 4px 0 #DBEDF3;
opacity: 0.5;
}
.red {
color: red;
}
.drum {
outline: none;
border: 10px solid #404B69;
font-size: 5rem;
font-family: 'Arvo', cursive;
line-height: 2;
font-weight: 900;
color: #DA0463;
text-shadow: 3px 0 #DBEDF3;
border-radius: 15px;
display: inline-block;
width: 150px;
height: 150px;
text-align: center;
margin: 10px;
background-color: white;
}
var numberOfDrumButtons = document.querySelectorAll(".drum").length;
for (var i = 0; i < numberOfDrumButtons; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", function() {
var buttonInnerHTML = this.innerHTML;
makeSound(buttonInnerHTML);
buttonAnimation(buttonInnerHTML);
});
}
document.addEventListener("keypress", function(event) {
makeSound(event.key);
buttonAnimation(event.key);
});
function makeSound(key) {
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio('sounds/tom-3.mp3');
tom3.play();
break;
case "d":
var tom4 = new Audio('sounds/tom-4.mp3');
tom4.play();
break;
case "j":
var snare = new Audio('sounds/snare.mp3');
snare.play();
break;
case "k":
var crash = new Audio('sounds/crash.mp3');
crash.play();
break;
case "l":
var kick = new Audio('sounds/kick-bass.mp3');
kick.play();
break;
default: console.log(key);
}
}
function buttonAnimation(currentKey) {
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
}