I tried to implement this effect, similar to this: https://www.reddit.com/r/Unity3D/comments/12kn33e/i_added_camera_tilt_based_on_the_movement_of_the/, using Lerp to smooth out the camera tilts, but was only able to get it working "snappily", ie. without lerp.
How could I get an effect similar to the one on reddit?