I have a problem with custom shaders in Unity 2021.3.16f which blends two textures 1 - (1 - target) / blend
I needed the effect of enhancing one texture on another, but as a result, I got this effect:
But the effect in the shader view window looks as it should:
When I off the global volume, the effect disappears and everything becomes normal. Could it be due to artifacts in the first and last picture ?