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I have a problem with custom shaders in Unity 2021.3.16f which blends two textures 1 - (1 - target) / blend

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I needed the effect of enhancing one texture on another, but as a result, I got this effect:

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But the effect in the shader view window looks as it should:

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When I off the global volume, the effect disappears and everything becomes normal. Could it be due to artifacts in the first and last picture ?

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