I'm using Unity Editor 2022.3.4f1 and I need to build my application in 64 bits for the requirements of Google Play, but unfortunately when I select IL2CPP in the player settings and then select ARM64, it momentarily completes the build to arm64, then freezes in the build at the "compiling cpp for il2cpp (arm32)" step.
This is the error in the console (I don't know if this error is related, but it appears in the console after the build):
TaskCanceledException: A task was canceled. UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options , UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I don't know what to even try