I am able to add Custom Geometry on Forger Viewer - 2D model by doing the following,
handleSingleTap(event) {
const canvasX = event.canvasX;
const canvasY = event.canvasY;
console.log(canvasX);
console.log(canvasY);
const result = this.viewer.clientToWorld(canvasX, canvasY);
console.log("POINT CHECK --> ",JSON.stringify(result.point));
if (result) {
const geom = new THREE.BoxGeometry(0.01, 0.01, 0,0,0,0);
var material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
var mesh = new THREE.Mesh(geom, material);
mesh.position.set(result.point.x, result.point.y, result.point.z);
if (!this.viewer.overlays.hasScene('custom-scene')) {
this.viewer.overlays.addScene('custom-scene');
}
this.viewer.overlays.addMesh(mesh, 'custom-scene');
}
return true;
}
when I zoomin and trying to add the BoxGeometry, then sometimes its visible , sometimes not visible. But when I zoomout the Forge Viewer then those Boxes becomes visible and fluctuates/cut. Here I have loaded ForgeViewer in Flutter using WebView.
As I am using 2D models to show, so user will first zoom the part and will be able to tap on Forge. So I have used CustomViewer for that.