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Hello, i am trying to use two bone ik constraint on the arms of my 3d model. my aim is, via hololens, the user can touch the model^s arm and move it up or down. for this i think two bone ik contraint is needed. in the screenshot i can manipulate my model in the left side by moving the effector. i need the effector to be interactable via hololens to make it work. i dont know how to do that. i added mrtk and uxtools (i can manipulate a cube and stuff via hololens) can anyone help me- i dont know anything about unreal and i need to know how, i only could find stuff about animation but my situtation isnt an animation, its a dynamic thing.

thanks

simal
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In general, you can add Manipulator Components to Actor to achieve interaction, you can refer to Manipulator Component | UXT Documentation (microsoft.github.io). Also, for beginners, this tutorial may be useful to you - https://learn.microsoft.com/en-ca/windows/mixed-reality/develop/unreal/tutorials/unreal-uxt-ch1.

  • i know uxtgenericmanipulator. it work for graabbing and dragging stuff. but my problem is i have a 3d character and its in tpose. i can move it around in tpose of course, but i cant to grab its arms and move it up and down. that is the problem. – simal Jul 19 '23 at 08:21