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I was playing with the new Material 3 styles in Flutter and got some errors. The code I wanted to test was: Flutter>material>IconButton class using IconButton.filled() raised error on my project so I recreated the sample on my PC but still got the same issue. I recreated this code with this command:

flutter create --sample=material.IconButton.3 mysample

Here is code:

import 'package:flutter/material.dart';

/// Flutter code sample for [IconButton].

void main() {
  runApp(const IconButtonApp());
}

class IconButtonApp extends StatelessWidget {
  const IconButtonApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
          colorSchemeSeed: const Color(0xff6750a4), useMaterial3: true),
      title: 'Icon Button Types',
      home: const Scaffold(
        body: ButtonTypesExample(),
      ),
    );
  }
}

class ButtonTypesExample extends StatelessWidget {
  const ButtonTypesExample({super.key});

  @override
  Widget build(BuildContext context) {
    return const Padding(
      padding: EdgeInsets.all(4.0),
      child: Row( // Here I get different Error (Error 1). (not sure if this relates to this issue)
        children: <Widget>[
          Spacer(),
          ButtonTypesGroup(enabled: true),
          ButtonTypesGroup(enabled: false),
          Spacer(),
        ],
      ),
    );
  }
}

class ButtonTypesGroup extends StatelessWidget {
  const ButtonTypesGroup({super.key, required this.enabled});

  final bool enabled;

  @override
  Widget build(BuildContext context) {
    final VoidCallback? onPressed = enabled ? () {} : null;

    return Padding(
      padding: const EdgeInsets.all(4.0),
      child: Column(
        mainAxisAlignment: MainAxisAlignment.spaceEvenly,
        children: <Widget>[
          IconButton(
              icon: const Icon(Icons.filter_drama), onPressed: onPressed),

          // Filled icon button
          IconButton.filled( // Error (Error 2)
              onPressed: onPressed, icon: const Icon(Icons.filter_drama)),

          // Filled tonal icon button
          IconButton.filledTonal( // Error (Error 2)
              onPressed: onPressed, icon: const Icon(Icons.filter_drama)),

          // Outlined icon button
          IconButton.outlined( // Error (Error 2)
              onPressed: onPressed, icon: const Icon(Icons.filter_drama)),
        ],
      ),
    );
  }
}

Error 1: The constructor being called isn't a const constructor. Try removing 'const' from the constructor invocation.dart(const_with_non_const)

Error 2: The method 'filled' isn't defined for the type 'IconButton'. Try correcting the name to the name of an existing method, or defining a method named 'filled'.dart(undefined_method)

pubspec.yaml:

name: mysample
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
  sdk: '>=2.19.6 <3.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter


  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^1.0.2

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^2.0.0

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #   - images/a_dot_burr.jpeg
  #   - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

flutter doctor:

Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.7.10, on macOS 13.3.1 22E772610a
    darwin-arm64, locale en-JP)
[✓] Android toolchain - develop for Android devices (Android SDK version
    33.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 14.2)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2021.2)
[✓] VS Code (version 1.78.2)
[✓] Connected device (3 available)
[✓] HTTP Host Availability

• No issues found!

1 Answers1

1

IconButton.filled was added in flutter 3.10, so it's not available in the 3.7.10 version that you have. Simply write

flutter upgrade

to get the latest version and it should remove the errors

Ivo
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