This is regarding an SSAO buffer. I'm storing the normals in RGB. If I don't put 1.0 in A, it will blend the normals with what's already there as a normal alpha blend operation.
I want to store some additional info in the alpha buffer, and NEVER have it blend-- I want it always to blt the value of the pixel if it passes the z-test with no blending based on the contents of A.
Is it possible to do this with GLES 3.0?
tldr: I want every single pixel write to STAMP the pixel, and never blend based on alpha, always just write whatever values passed the z-test.
(Edit: Forgot to add, I'm already saying glDisable(GL_BLEND) beforehand... it still is blending the pixel, I can't seem to stop it)