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Since MRTK 3 architecture has been redesigned based on XRI, porting MRTK 2 application is a little confusing especially how to get the coordinates of an active Pointer or controller. For MRTK 2, one could use (this)

MRTK 3 sample scenes don't really have any example how to deal with active pointer. I tried to use XRBasedInteractor but not getting the expected result.

Cahm
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