I need to create several swords for a videogame and I was wondering if its possible to do it through procedural modeling.
So for example, based on the different blade shapes present in this picture
https://atkinson-swords.com/_Media/kurifil2_med.jpeg
I would like to be able to create , introducing some inputs, any or at least some of the shapes present in the ref image as a 3D object to be imported in unity or unreal.
Is it feasable? I'm learning 3D modeling myself right now so I'm quiet lost here.