I'm creating a terrain in Unity using Terrain Toolbox with the help of a height-map of real locations downloaded from various tools available online. I want to know how accurately the depth and height of actual locations this tool can generate such as Mountains and rivers. How much sculpting is needed to smooth the jittery map it created based on the parameters we pass during the creation of this height-map. I'm attaching a screenshot of the settings I used.
Kindly, let me if something is not in my comprehension here or question is not framed adequately well.
Thanks in advance
Screenshot of "Terrain Toolbox" settings for terrain creation(click this link)
I created the terrain using the "Terrain Toolbox" with the above settings mentioned in the image. Then I sculpted to remove and fix the jittery noise in the terrain and then sculpted the river for more visibility.