In my platformer, my player clamps onto the sides of tiles and hooks there. I want to remove this so the player can't clamp onto the sides of any tiles on my Tilemap.
In my movement script, I tried to add a Raycast
that shoots downwards. I excepted it to work but instead it isn't letting me jump and is playing the falling animation which only occurs if my isGrounded
variable is set to false
. I am suspecting something is wrong with my Raycast
.
Here is the code:
void OnCollisionEnter2D(Collision2D col)
{
RaycastHit hit;
if (Physics.Raycast(transform.position, Vector3.down, out hit))
{
if (hit.collider.gameObject == floor)
{
isGrounded = true;
}
}
}
NOTE: the floor
variable is the tilemap