perform batch coverting gltf to textured obj format with texture map.
I can use meshlab App to covert gltf to textured obj format with texture map. how to perform batch coverting gltf to textured obj format with texture map.
perform batch coverting gltf to textured obj format with texture map.
I can use meshlab App to covert gltf to textured obj format with texture map. how to perform batch coverting gltf to textured obj format with texture map.
Try this script to convert any input filename to filename.obj. It is working with sample.gltf and .glb files generated by blender3D, .
It includes a workaround due to the obj exporter seems to be confused if there is textures defined in per-vertex coordinates.
#!/usr/bin/env python3
import pymeshlab as ml
import sys
try:
#Get input filename from argument 1
fn=sys.argv[1]
except:
print(f'Usage: {sys.argv[0]} filename')
sys.exit(-1)
ms = ml.MeshSet()
ms.set_verbosity(True)
print(f'* Converting input file {fn} to {fn}.obj')
ms.load_new_mesh(fn)
print(f' * Input textures: {list(ms.current_mesh().textures().keys())}')
try:
ms.apply_filter('compute_texcoord_transfer_vertex_to_wedge')
except:
pass
ms.save_current_mesh(fn + '.obj')