How do you replace geometry normal with normal map completely? I am provided normal map and geometry from my work. I am not allowed to change these files. The goal is to just use normal map normal instead of geometry normal. However, I can't find a way to achieve this since every way I tried was geometry normal dominating and the triangles are all obvious. The only time I was able to achieve using normal map to replace geometry normal and render smooth surface was through custom shaders. Is there any other way to use built-in shader but with normal map only?
<mesh geometry={geometry}>
<meshStandardMaterial
attach="material"
normalMap={normalMap}
map={texture}
/>
</mesh>