in/out to Fragment Shader from Geometry Shader using GLES31 (#version 310 es)
block interface is not supported, VS and FS in GLES31
And simply in/out like below
GS
out lowp float tmp;
void main()
{
tmp = sumValue;
}
FS
in lowp float tmp;
void main()
{
oColor = tmp * usingTmp;
}
Then, program is running, but color blink.
how to use in/out between GS and FS ?