I'm sort of new to rendering graphics with GDI...
I made a paint program, and it works fine, it's just that it causes a lot of annoying screen flickering. I will admit my paint code is not really optimized (lack of time), but it shouldn't be super inefficient either, so I'm puzzled.
What I'm basically doing is creating a compatible DC on init, then create a compatible bitmap. Then I select it into the compatible DC, and paint to the compatible DC. Then I use BitBlit() to copy it to the window hDC...
Could anyone tell me the possible causes for this screen tearing? EDIT: btw, screen flickering only occurs during the drawing of a path (before the path gets drawn to the hMemDC, it gets drawn to the hDC of the window)
Code samples: (EDIT: If you need to see any more code that you think is relevant, comment and I'll edit)
Path::DrawTo(HDC)
bool Path::DrawTo(HDC hDC)
{
if(hDC == NULL || m_PointVector.size() <= 0) {
return false;
}
switch (m_Tool) {
case Tool_Pen:
{
Point2D p = m_PointVector.at(0);
if(m_PointVector.size() > 1) {
HPEN oldPen = (HPEN)SelectObject(hDC,m_hPen);
MoveToEx(hDC, p.x, p.y, nullptr);
for(UINT i = 1; i < m_PointVector.size(); ++i) {
p = m_PointVector.at(i);
LineTo(hDC,p.x,p.y);
}
SelectObject(hDC,oldPen);
break;
} //else
SetPixel(hDC,p.x-1,p.y,m_Col);
SetPixel(hDC,p.x,p.y,m_Col);
SetPixel(hDC,p.x+1,p.y,m_Col);
SetPixel(hDC,p.x,p.y-1,m_Col);
SetPixel(hDC,p.x,p.y+1,m_Col);
break;
}
case Tool_Line:
{
if(m_PointVector.size() > 1) {
Point2D p = m_PointVector.at(0);
HPEN oldPen = (HPEN)SelectObject(hDC,m_hPen);
MoveToEx(hDC, p.x, p.y, nullptr);
for(UINT i = 1; i < m_PointVector.size(); ++i) {
p = m_PointVector.at(i);
LineTo(hDC,p.x,p.y);
}
SelectObject(hDC,oldPen);
}
break;
}
case Tool_Ellipse:
{
if(m_PointVector.size() > 1) {
HPEN oldPen = (HPEN)SelectObject(hDC,m_hPen);
SelectObject(hDC,m_hBrush);
Point2D p1 = m_PointVector.at(0);
Point2D p2 = m_PointVector.at(1);
if(p1.x > p2.x) {
int iTemp = p1.x;
p1.x = p2.x;
p2.x = iTemp;
}
if(p1.y > p2.y) {
int iTemp = p1.y;
p1.y = p2.y;
p2.y = iTemp;
}
Ellipse(hDC,p1.x,p1.y,p2.x,p2.y);
SelectObject(hDC,oldPen);
}
break;
}
case Tool_Rectangle:
{
if(m_PointVector.size() > 1) {
HPEN oldPen = (HPEN)SelectObject(hDC,m_hPen);
SelectObject(hDC,m_hBrush);
Point2D p1 = m_PointVector.at(0);
Point2D p2 = m_PointVector.at(1);
if(p1.x > p2.x) {
int iTemp = p1.x;
p1.x = p2.x;
p2.x = iTemp;
}
if(p1.y > p2.y) {
int iTemp = p1.y;
p1.y = p2.y;
p2.y = iTemp;
}
Rectangle(hDC,p1.x,p1.y,p2.x,p2.y);
SelectObject(hDC,oldPen);
}
break;
}
case Tool_LineTrack:
{
HPEN oldPen = (HPEN)SelectObject(hDC,m_hPen);
SelectObject(hDC,m_hBrush);
int vSize = (int)m_PointVector.size();
Point2D p = m_PointVector.at(0);
if (vSize <= 1) {
Ellipse(hDC,p.x-10,p.y-10,p.x+10,p.y+10);
}
else {
//draw LineTrack
Point2D pTemp = m_PointVector.at(1);
MoveToEx(hDC,p.x,p.y,nullptr);
for (int i = 1; i < vSize; ++i) {
p = m_PointVector.at(i);
pTemp = m_PointVector.at(i-1);
LineTo(hDC,p.x,p.y);
Ellipse(hDC,pTemp.x-10,pTemp.y-10,pTemp.x+10,pTemp.y+10);
}
Ellipse(hDC,p.x-10,p.y-10,p.x+10,p.y+10);
}
SelectObject(hDC,oldPen);
break;
}
}
return true;
}
WndProc(HWND, UINT, WPARAM, LPARAM)
LRESULT MyApp::WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
if(iMsg == WM_CREATE)
{
CREATESTRUCT *pCS = (CREATESTRUCT*)lParam;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG)pCS->lpCreateParams);
}
else
{
//retrieve the stored "this" pointer
MyApp* pApp = (MyApp*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
switch (iMsg)
{
case WM_PAINT:
{
pApp->Paint();
return 0;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
int wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_NEW:
{
////
return 0;
}
return 0;
case IDM_LOAD:
{
//////
return 0;
}
case IDM_SAVE:
{
//////
return 0;
}
case IDM_SAVEAS:
{
//////
return 0;
}
case IDM_COLOURMAIN:
{
COLORREF col;
if(MyWin32Funcs::OnColorPick(col)) {
pApp->m_pPath->SetColor1(col);
}
return 0;
}
case IDM_COLOURSECONDARY:
{
COLORREF col;
if(MyWin32Funcs::OnColorPick(col)) {
pApp->m_pPath->SetColor2(col);
}
return 0;
}
case IDM_PEN:
{
pApp->m_pPath->SetTool(Tool_Pen);
return 0;
}
case IDM_LINE:
{
pApp->m_pPath->SetTool(Tool_Line);
return 0;
}
case IDM_ELLIPSE:
{
pApp->m_pPath->SetTool(Tool_Ellipse);
return 0;
}
case IDM_RECTANGLE:
{
pApp->m_pPath->SetTool(Tool_Rectangle);
return 0;
}
case IDM_LINETRACK:
{
pApp->m_pPath->SetTool(Tool_LineTrack);
return 0;
}
default:
{
//////
return 0;
}
}
}
case WM_LBUTTONUP:
{
//////
Point2D p;
p.x = LOWORD(lParam);
p.y = HIWORD(lParam);
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
pApp->m_bPaintToBitmap = true;
InvalidateRect(pApp->m_hWnd,NULL,true);
break;
}
case Tool_Ellipse:
{
pApp->m_bPaintToBitmap = true;
InvalidateRect(pApp->m_hWnd,NULL,true);
break;
}
case Tool_Rectangle:
{
pApp->m_bPaintToBitmap = true;
InvalidateRect(pApp->m_hWnd,NULL,true);
break;
}
case Tool_Line:
{
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
case Tool_LineTrack:
{
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
}
return 0;
}
case WM_RBUTTONUP:
{
//////
int x = LOWORD(lParam);
int y = HIWORD(lParam);
switch(pApp->m_pPath->GetTool()) {
case Tool_Line:
{
pApp->m_bPaintToBitmap = true;
InvalidateRect(pApp->m_hWnd,NULL,true);
break;
}
case Tool_LineTrack:
{
pApp->m_bPaintToBitmap = true;
InvalidateRect(pApp->m_hWnd,NULL,true);
break;
}
}
return 0;
}
case WM_LBUTTONDOWN:
{
Point2D p;
p.x = LOWORD(lParam);
p.y = HIWORD(lParam);
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
}
case WM_MOUSEMOVE:
{
Point2D p;
p.x = LOWORD(lParam);
p.y = HIWORD(lParam);
if (wParam & MK_LBUTTON) {
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
case Tool_Ellipse:
{
if( pApp->m_pPath->GetLen() >= 1) {
pApp->m_pPath->SetPointAt(1,p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
}
else {
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
}
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
case Tool_Rectangle:
{
if( pApp->m_pPath->GetLen() >= 1) {
pApp->m_pPath->SetPointAt(1,p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
}
else {
pApp->m_pPath->AddPoint(p,pApp->m_pBitmapPainter->GetBmpSize(),pApp->m_pBitmapPainter->GetBmpOffset());
}
InvalidateRect(pApp->m_hWnd,NULL,false);
break;
}
}
}
return 0;
}
case WM_CLOSE:
{
//////
return 0;
}
}
PostQuitMessage(0);
return 0;
}
}
}
return DefWindowProc (hWnd, iMsg, wParam, lParam) ;
}
MyApp::Paint()
void MyApp::Paint()
{
BeginPaint(m_hWnd,&m_PaintStruct);
if (m_bPaintToBitmap) {
Point2D p;
p.x = BMPXOFFSET;
p.y = BMPYOFFSET;
m_pPath->Offset(p);
m_pPath->DrawTo(m_pBitmapPainter->GetMemDC());
m_pPath->ClrPath();
m_pBitmapPainter->Paint(); //this is where BitBlt() occurs
m_bPaintToBitmap = false;
if(m_pBitmapPainter->IsAdjusted() == false) {
m_pBitmapPainter->SetbAdjusted(true);
}
}
else {
m_pBitmapPainter->Paint(); //this is where BitBlt() occurs
m_pPath->DrawTo(m_hDC);
}
EndPaint(m_hWnd,&m_PaintStruct);
}
Any help would much be appreciated.