Recently, I implemented the PBR lighting following the LearnOpenGL tutorial. But I found that the light color the tutorial use is very large (e.g. 20~300, https://learnopengl.com/PBR/Lighting), which makes me feel confused as, in normal Phong lighting model, light color is usually less than 1 (correct me if I am wrong).
In my implementation, I also noticed a similar phenomenon, the sponza model looks pretty dark with two light sources (ambient: 0.1, directional light: 1):
But when I change the directional light color to 10, the scene looks much brighter.
It seems that the light color used in Phong is a little different from the light color used in PBR material. The latter should be much greater than the former to light a scene up. Am I right?