I've been trying to upload a app that is basically a flipbook in an app. The size of the flip book is 400mb and it's file type is html. What can I do?enter image description here
I tried the unity PAD thing but it didn't work.
I've been trying to upload a app that is basically a flipbook in an app. The size of the flip book is 400mb and it's file type is html. What can I do?enter image description here
I tried the unity PAD thing but it didn't work.
Study texture import settings and discover how to lower the resolution of your assets (probably images based on your description): https://docs.unity3d.com/Manual/Textures.html
Beyond that you can use asset bundles to download the data from a privately hosted location after the initial app has been downloaded: https://docs.unity3d.com/Manual/AssetBundlesIntro.html
But I think the first step should be sufficient to fix the issue.