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I've been trying to upload a app that is basically a flipbook in an app. The size of the flip book is 400mb and it's file type is html. What can I do?enter image description here

I tried the unity PAD thing but it didn't work.

  • For AWS, I'd move the images into a separate storage bucket (S3 storage) or file storage (EBS) instead of embedding them in the app. – Dave S May 14 '23 at 17:54

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Study texture import settings and discover how to lower the resolution of your assets (probably images based on your description): https://docs.unity3d.com/Manual/Textures.html

Beyond that you can use asset bundles to download the data from a privately hosted location after the initial app has been downloaded: https://docs.unity3d.com/Manual/AssetBundlesIntro.html

But I think the first step should be sufficient to fix the issue.

mrVentures
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