I'm using just audio package to play 1-second beeping sounds in my Flutter app which is aimed mainly at iOS.
The problem I'm having is that other audio (music, audiobooks, etc) is stopped whenever this beep sound gets played and it stays stopped, i.e. it doesn't resume automatically after the beep.
Is there a way to just reduce the sound of the background audio by, say 50% for that 1 second the beep is going to take and then resume the normal playback?