I'm fairly new to unity, and I'm currently making a little 3D mini game. I made a terrain where I raised it, then cut out bits for a river. To get across to the other parts of land, I made makeshift bridges with cubes. However, when I bake my NavMesh, I can't get it to work for the bridges. I didn't declare them as obstacles, and I also tried clicking the bridge itself, going to Window -> AI -> Navigation directly on it to see if maybe that would do something different. It didn't LOL.screen cap of overhead view of my terrain, note the two bridges on the right side that don't have the navmesh on them
Again, I tried attaching a NavMesh directly to the bridges, just to see maybe if that would do something, but nope. I tried researching if anyone else had this issue, but most other people just had trouble getting their agent to walk across it because of the step height/jump. I can't even get the NavMesh on there in the first place lol.