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I am searching for a way to animate meshes with c++ only without using blueprints, but could not find any approach.

Is UE even allowing this?

I want to add a character in a c++ project without any Blueprint and animate it with c++ only.

I tried to work with UAnimInstance but as far as i can see, this is just to extend the Unreal Engine Class for a more individual animation, but thats not the goal. The goal is to animate with c++ only.

I have tried UAnimInstance, but this does not allow to create an animation with pure c++ code.

Eric Postpischil
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Murat G
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