The easiest way would be to render a 3D object. There is a cylinder in the image, you'd need to add a cone to it to be an arrow:
*** create a scene
create_scene_3d(Scene3D)
*** add camera with custom camera pose
ImageWidth := 1280
ImageHeight := 1024
Cx := 640
Cy := 512
gen_cam_par_area_scan_division(0.008, 0.0, 5.2e-06, 5.2e-06, Cx, Cy, ImageWidth, 1024, CameraParam)
create_pose(Cx, Cy, -200, 0, 0, 0, 'Rp+T', 'gba', 'point', CameraPose)
add_scene_3d_camera(Scene3D, CameraParam, CameraIndex)
set_scene_3d_camera_pose(Scene3D, CameraIndex, CameraPose)
set_scene_3d_param (Scene3D, 'object_index_persistence', 'true')
*** add light to scene
add_scene_3d_light(Scene3D, [1.0, 1.0, 1.0], 'point_light', LightIndex)
set_scene_3d_light_param(Scene3D, LightIndex, 'diffuse', [0.8, 0.8, 0.8])
set_scene_3d_light_param(Scene3D, LightIndex, 'ambient', [0.5, 0.5, 0.5])
*** create object
create_pose(0.0, 0.0, 0.0, 0, 0, 0, 'Rp+T', 'gba', 'point', Pose)
gen_cylinder_object_model_3d(Pose, 20.0, 100.0, 200.0, ObjectModel3D)
*** add object to scene
create_pose(ImageWidth/2.0, ImageHeight/2.0, 0, 30, 0, 0, 'Rp+T', 'gba', 'point', InstancePose)
add_scene_3d_instance(Scene3D, ObjectModel3D, InstancePose, InstanceIndex)
set_scene_3d_instance_param (Scene3D, InstanceIndex, 'alpha', .8)
*** render scene
render_scene_3d(Image, Scene3D, InstanceIndex)
dev_display (Image)
